Tuesday, August 11, 2015

Episode 45: Inside Game Programming

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Inside Game Programming

  • Game disciplines
    • What are the roles?
      • Writer, game designer, artist, engine coder, tool coder, game coder (scripter)
    • What are the requirements for each of the roles?
  • What’s the difference between working for a game company and making a game in your spare time?
  • Why do most studios still roll their own game engines?
  • What is the atmosphere like at a game studio?
  • What is it like to play an unfinished game through each of the stages?
  • What can someone do to become a game programmer?
    • Education: Computer Science, Mathematics esp. Linear Algebra
    • Portfolio (demo games, making your own raytracer)
  • What should a future game programmer know about games in general?
  • How much should they play or know about the games made by that company?
  • How can potential candidates reach you?